Windows has the lion's share of the PC market, but that market pales in comparison to the console market. So, it means that you can get the best result out of your laregest market while still making your stuff available on other platforms. That said, while direct3d may sometimes have speed performance benefits, image quality performance benefits, and high integration (.net) if you're programming for apple Mac, or the playstation, or the nintendo64, or the ps2, or the gamecube, or the wii, or the ps3, why waste time on direct3d? Because, as you said earlier, Windows has the lions share of the market.
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